Software & Projects
Selected side projects and technical experiments, kept separate from professional mission detail.
Mesh-Sync
ActiveMesh-Sync explores how complex 3D asset collections can be synchronized, normalized and reasoned about across heterogeneous storage systems. Architecturally, it focuses on boundaries between storage, processing and marketplace-oriented workflows. It demonstrates a preference for explicit contracts, traceability and evolvable platform design.
View project →MIDAS
2025MIDAS explores how software engineering workflows can be orchestrated with stronger traceability, review gates and human control. The architectural problem is not automation alone, but keeping decisions reviewable as tools act across a workflow. It demonstrates an interest in controlled orchestration rather than unchecked delegation.
View project →Royalty — Game Modification
2019–2020Royalty was an early personal experiment in game systems, quest modelling and runtime configuration. It is kept here as historical context for a long-running interest in structured systems and tooling.